CD Projekt Red should take a close look at Elden Ring for The Witcher 4

2022 has been a great year for video games, and the year is only halfway through. Hit the current ground in January, Pokemon Legends: Arceus pushed the franchise further than it has ever been, and in February Forbidden Horizon West managed to deliver another exclusive PlayStation exclusive. And, of course, late February saw FromSoftware’s latest Souls masterpiece, Ring of Eldenback his head.

Instant love at first sight, Ring of Elden has managed to break into the mainstream more than any other souls title has before, and it quickly took over the internet. And this success was not only due to the hype before the release, Ring of Elden actually managed to live up to its monumental expectations and won acclaim for it. So, with many more AAA open-world adventures on the horizon, it would be wise for the industry to look to Ring of Elden as an example of how to do things right; in particular, the upcoming CD Projekt Red The Witcher 4 should do just that.


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What The Witcher 4 should take away from Elden Ring

The Witcher 3 is still widely regarded as one of the greatest games of all time, and many treasure it as their favorite gaming experience. Looking back, it’s not hard to see where all the praise is coming from. Released in 2015, The Witcher 3 was pretty groundbreaking in terms of storytelling, character relationships, variety of combat, and having an open world that you really feel lived in.

But it’s been seven years since The Witcher 3 was released and has changed a lot since then. By far, the biggest shake-up for the open-world genre was the release of The Legend of Zelda: Breath of the Wild in 2017, a game that changed the very definition of what an open world could and should be. While many simple, traditional open-world games are still released today, there is a definite shift towards more exploratory gameplay mechanics, where it’s up to the player where they go and when.

Although there were many breath of the wild clones over the past five years, by far the most impressive game to have been inspired by them is FromSoftware’s Ring of Elden. It’s unfair to the brand Ring of Elden with the generic term “breath of the wildclone, but the two games share some key similarities, such as a focus on approaching objectives whenever the player feels like it and leaving it up to them to find points of interest on the map. opposition to breath of the wildstrict “find it yourself” approach, Ring of Elden gives players general advice, showing them a golden trail to their next main objective.

The Witcher 4 should take a similar approach to its open-world design. In previous entries of the witcher series, the player is just given a world map, a marker is placed on their next objective, and all points of interest are highlighted. In place, The Witcher 4 could really push its immersion by forcing players to pay attention to street signs to make sure they’re heading in the right direction and allowing players to follow environmental clues to find a monster’s lair, instead from simply having it pinned on the map from the time the quest was accepted.

Another element The Witcher 4 should borrow from Ring of Elden is its quantity and variety of bosses. Whereas Ring of Elden reuses some assets to create multiple patterns, each has a distinct variation that makes it appealing and unique, and The Witcher 4 could do the exact same thing. Dragons, Archgriffins, and Fiends could all be featured as big bosses, all of which could be found via hunting. This would go far enough to make the player feel more like an accomplished witcher, who is actually able to track and kill a terrifying monster. More frequent and more varied bosses are definitely something The Witcher 4 should take Ring of Elden.

Ring of Elden is now available for PC, PS4, PS5, Xbox One and Xbox Series X/S.

MORE: 5 Elden Ring Scenarios Should Explore Via DLC

Jack L. Goldstein